- Location: Irving, California
- Salary: DOE
A new and unannounced Diablo project needs an experienced Character Artist who can create, sculpt, model and texture compelling assets using PBR pipelines. Part of a close-knit and diverse team of passionate and talented developers, you will possess a comprehensive understanding of form, colour, and light both for 2D and 3D assets. As official team leader, you must be keen to lead, direct and inspire your teammates. A minimum of five yrs in game development is required. You must be skilled at building character assets in Maya, ZBrush, Substance Designer and Photoshop.